65 Workshops
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Advanced Techniques using Photoshop, Maya & Nuke with Igor Staritsin
Develop a Material Collection using Substance & Unreal with Vincent Dérozier
Simulating Fluid Interactions with David Silberbauer
Production-Ready Workflow using Golaem, Maya & Unreal Engine with Wilfried Lhomme
Concept to Final Comp using Photoshop, Nuke & Blender with Liane Xuelian Li
Houdini, ZBrush & Unreal Engine Workflow with Giovani Magana
Photoshop, Maya, Materialize & Arnold Workflow with Tony Ianiro
Photoshop, Maya & Arnold Workflow with Tony Ianiro
Creating a Sinkhole Sand Effect with David Silberbauer
Modeling, Texturing & Rendering Techniques with Joshua Haun
Intermediate Environment Workflow using World Creator & Blender with Koke Nunez
Story Development & Creative Workflow with Tiago Sousa
Blender & Photoshop Techniques with Isaac Yeram Kim
Blender, Medium & 3D-Coat Workflow with Andy Walsh
Production-Ready Workflow using UE5 with Kosuke Iwasaki
Environment Creation & Look-Dev Techniques with Rasha Shalaby
Using Maya, Nuke, Arnold & Photoshop with Nacho Thomas
Maya, Substance & V-Ray Workflow with Dmitry Kremiansky
2D-to-3D Workflow Using Blender, Quixel Bridge & Photoshop with Leo Li
SpeedTree, Substance Painter & Houdini Pipelines with Ciro Cardoso