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Superhero Concept Design for Film & TV

Daz Studio, ZBrush, Marvelous Designer & Photoshop Workflow With Luca Nemolato


Learn how to create professional-quality superhero concept art for film and TV with this 2.5-hour workshop by Luca Nemolato. Guiding you through his tried-and-tested workflow for creating impressive character designs worthy of blockbuster movies, Luca shares his process and the personal techniques that he’s been refining over many years of working professionally for the entertainment industry.

This intermediate-level workshop starts out in Daz Studio where Luca experiments with and establishes a pose for his character. This base model is then a foundational asset to take into ZBrush where all the resculpting work and detailing of the anatomy can take place. Luca shares his tips and tricks for sculpting superhero proportions in ZBrush with believable results.

From there, the work continues in Photoshop where Luca reveals how to sketch 2D designs over a rough KeyShot render of the 3D character to explore costume ideas. After designing a few options, the strongest is taken back into ZBrush as a reference, where Luca sculpts the detail and finalizes the overall design in 3D. Once satisfied with the character’s final look and proportions, Marvelous Designer is brought into the mix to help create a realistic, layered cape as the finishing touch for Luca’s superhero, Paladin.

As the last step in the workflow, Luca renders the final image using KeyShot. Here, he shares his personal techniques for creating knitted material fabric effects and textures, before returning to Photoshop for the final compositing, digital painting, and post-production work.

Duration: 2h 45m

Format: HD 1920x1080

Luca Nemolato

Senior Concept Artist

Luca Nemolato is an Italian Concept Artist working for film, television, video games, and commercials. He’s worked professionally in both Italy and in the US, where he is also a member of the Art Director’s Guild, the Costume Designers Guild, and the Animation Guild. 

Luca started his education in Italy where he studied fine art, specializing in painting and sculpting. He graduated in 2010 and then continued his education in the US when he moved to Los Angeles to study with some of the best concept artists in the industry, including Jerad Marantz and Aaron Sims. He has since made a name for himself working on such projects as The Shape of Water, Jungle Cruise, Black Adam, HBO’s Westworld, the Middle-earth: Shadow of War video game, and many other world-renowned credits.

  • "Luca's design sense is superb. It is incredible to see how much his work has been mastered at such a young age. His self-discipline and passion for design made who he is right now. In few years from now, Luca's creature will be in every film that you enjoyed. "

    - Joshua Min
    Concept Artist

  • "Luca has always impressed me with his unique style in concept design. In his time at the Aaron Sims Company, I was consistently captivated by his designs and his exceedingly wide range of skills. He brought a distinct perspective to each project, and it was a pleasure to have him on our team. Luca is an adroit artist, and I look forward in seeing where his talent takes him. "

    - Aaron Sims
    Aaron Sims Company

  • Luca embodies not only a mind for design but also works out the function of how everything works . . . His design sense is simple, bold, and graphic.

    - Constantine Sekeris
    Creature/Character Concept Artist/Designer

  • Luca Nemolato is one of the best! I first met Luca when he took my Creature Design class at Gnomon School several years ago, and he was already pretty damn good. I’ve watched him grow into an incredible and highly in-demand artist and designer. He’s also one of my favorite coworkers! He’s a constant professional and generous collaborator. Can’t wait to see what he does next!

    - Jerad S Marantz
    Creature/Character Concept Artist/Designer