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Josh Docherty

Freelance Senior Asset Artist (Modeling & Texturing)

Josh Docherty is a Senior Asset Artist (Modeling & Texturing) and Pre-visualization artist with over eight years of industry experience. He has contributed to more than 30 films and TV shows, as well as over 20 commercials. Josh currently works at Industrial Light & Magic and WetaFX.


His past collaborations include Blink Industries, The Mill, and cinematics for the games industry at Gunzilla. Josh’s work spans the full modeling pipeline, covering hard-surface, environment, creature, and character creation, along with texturing, lighting, and rendering.

  • I had the pleasure of working alongside Josh at WetaFX, and his wealth of experience spans film, TV and commercial projects, consistently delivering work of the highest caliber across the entire gamut of asset creation. Deeply passionate about his craft, Josh has a keen eye for detail and the versatility to tackle any modeling assignment. After watching his tutorial, I'm confident you'll gain a great understanding of what it takes to excel at hard surface modeling in a production environment.

    - Nick Hodgson
    Senior Modeler at WetaFX

  • Josh is the type of artist where you can throw him any asset, and you know he is going to deliver something which is not only true to the reference, but also built with an integrity which supports the rest of production.

    - Tom Newbury
    Freelance Character Supervisor at ALTERED FX

  • I’ve had the pleasure of working directly with Josh on assets at Industrial Light & Magic for around six years, and he’s truly a joy to work with. I always look forward to texturing his models because his work exemplifies ‘film quality’; with just as much attention to detail in the topology, grouping and UVs. Simply put, Josh makes my job as a texture artist much easier.

    - Zak Boxall
    Freelance Texture & Lookdev Artist

  • I had the pleasure of working with Josh during his time at ILM Sydney, and was always grateful to have him crewed on my shows. Josh is one of those artists who always wants his work to be the best it can be, with a great understanding of modeling techniques that allow him to work efficiently, with clean and polished execution. Josh’s passion for hard-surface vehicles was put to great use on many of our shows at ILM.

    - Paul Braddock
    Model Supervisor at Industrial Light & Magic