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Sculpting with ZModeler

From Concept to Final Model in ZBrush With Daniel Zeni


Learn how to use ZBrush’s ZModeler as efficiently as possible in this new workshop by Daniel Zeni. During 6 years of experience working in film, games, and consumer products, using ZBrush to bring characters to life, Daniel found that ZModeler revolutionized his workflow.

This workshop shares how he uses ZModeler to its full potential, covers the basics of ZModeler, shows the various ways to edit faces, verts, and edges, and discusses how to create any kind of topology you need in ZBrush — whether hard surface or organic. Throughout the workshop, Daniel details all the ZModeler techniques he believes every professional artist should know and demonstrates how to use them effectively. He also details several niche techniques, including how to use Insert NanoMesh using ZModeler. Once the character model is complete, Daniel finishes up by taking it into a final pose.

This video tutorial is intended for those already comfortable sculpting in ZBrush who want to create proper topology, speed up their workflow, or even just transition from traditional box modeling to modeling in ZBrush. Daniel’s ZBrush file is included with this workshop for subscribers to study the final model.

The concept Daniel Zeni uses in this workshop is by Anh Dang.

Duration: 2h 03m

Format: HD 1920x1080

Daniel Zeni

Character Artist at Jam City

Daniel Zeni is a Gnomon School graduate whose career has touched all corners of the industry, with experience working across consumer products, practical effects for film, mobile games, and episodic animation. His focus remains on character work with recent credits including The Mandalorian television series for Disney Plus and the Harry Potter Hogwarts Mystery mobile game.

  • Daniel’s creativity and attention to detail shine through the amazing quality of his work. Throughout the years I’ve known him he has helped me become a better artist.

    - Rodrigo Brea
    Environment artist