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Exterior Scene Development

Maya, Arnold, Mari and Nuke Techniques with Adrien Vallecilla


In this tutorial, Adrien Vallecilla demonstrates how to create custom textures using decals, stencils, and rgb masks in Mari, lighting and look development in Maya, material layering and rendering in Arnold, and his general asset workflow. The lecture also covers vegetation scattering with Maya MASH, ivy generation with Ivy Generator, and how to optimize and organize heavy scenes with instancing and GPU caches.

Different lighting conditions and times of day are explored as well as any adjustments necessary to make them appear convincing. To wrap it all up, Adrien shares his Nuke compositing tips and tricks to make the environment appear more believable.

Duration: 6h 10m

Format: HD 1920x1080

Adrien Vallecilla

CG Supervisor at Digital Domain

Adrien Vallecilla began learning CGI over a decade ago and has worked professionally for at least five years in the industry. He currently works at Digital Domain as a Lookdev and Lighting Lead, where he’s contributed to notable films including Avengers: Infinity War, Terminator: Dark Fate, Spider-Man: Homecoming, and many more, and he previously worked at Scanline VFX and MPC. Adrien specializes in look-development, lighting, developing sequence light rigs, and efficient workflows for blockbuster movies.