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Character Modeling for Production

Maximizing Your Workflow for Deadlines with Krystal Sae Eua


In this title, Krystal Sae Eua covers her essential tips and workflow for a character artist in the film and commercial VFX industry. She demonstrates the time-management techniques she uses on a day-to-day basis as a Modeling and Texturing Lead. She also delves into her personal workflow for creating a production-ready asset that is clean and suitable for rigging and texturing. Krystal discusses body proportions, anatomy, sculpting, and retopology. She then covers costume modeling workflows from Marvelous Designer to Maya. Next, she moves onto how to create proper UVs and how to sculpt detailed pores using hi-res displacement textures. Finally, she goes over how to bake displacement maps from ZBrush, and how to plug them in for final presentation using the Arnold renderer.

Duration: 4h 05m

Format: HD 1920x1080

Krystal Sae Eua

Senior Character/Creature Artist at Weta Digital

Krystal Sae Eua has been forever inspired by animals, creatures, and the natural world. Her passions led her to an art career in visual effects spanning over 14 years. Her work can be seen in a broad range of blockbuster projects including Avatar, The Avengers, the Shadow of the Tomb Raider cinematic trailer, the Destiny 2: Forsaken cinematics, and Netflix’s Love Death + Robots anthology. She has also performed as a speaker at many industry events including the ZBrush Summit, Gnomon School, and CG Futures.

Krystal is best known for her figurative animal sculpture. She explores her subjects with a focus on energy, balance, and dynamic anatomy. She is now expanding her work to include collectibles and fine art sculpture.

She currently works for Weta Digital as a Senior Character/Creature Modeler on many upcoming film projects.